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I’m a Product Designer currently working at LendingTree. Originally from California, I now in Hawaii. ⁣After graduating with a degree in graphic design, I moved to Silicon Valley to work in digital product design. I love taking complex product requirements and distilling them into simple, intuitive user interfaces.

In my free time, I divide my attention between my family, cooking, and the ocean.

You can contact me on LinkedIn or at hello@drewbissell.com

“Everything is important”

I’ve always loved the story behind this quote, spray-painted on the wall of Singer Design. A very frustrated Rob Dickinson (the founder of Singer Vehicle Design) spray-painted what is now the company slogan on the wall as a reminder that there are no shortcuts in the pursuit of truly great design.⁣ This story has stuck with me over the years as a great example of the unwavering level of detail and focus needed to make something great.

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Notes on process

Ways to make whatever we are working on equitable, accessible, and, above all, useful for our users. This boils down to the following three steps

1) Empathize

Defining process can be challenging but is essential to ensure we aren’t creating for the sake of creating. Before a project starts, we can at least do secondary research on what solutions already exist in the world. We can follow established paradigms or identify opportunities that others may have missed. Then, we determine the simplest and easiest way to incorporate these answers into our first, second, or third versions of our features.

However, research can also stifle creativity if we focus too much on competitors, potentially hindering us from creating something truly innovative.

2) Define

Create problem statements to clarify and focus on the issue at hand (Example: Difficulty staying focused while driving a vehicle). Develop value propositions to emphasize why users should use our product (Example: A car’s ability to drive itself without any driver input).

3) Ideate

I always want to jump to this step since it’s the fun part, but I’ve learned over the years not to rush. The more you practice generating ideas, the easier it becomes. Initially, focus on quantity over quality, then slowly refine it. Is it feasible (technically possible), viable (financially beneficial), and desirable (solves the user's problem). If you can check all three of those boxes then you’ve got something worth diving into.